50 Ways to Make Us HATE Your Flash Game
Written By MrSun at 1:13 pm - Saturday, July 26th, 2008
Categories: Flash
Categories: Flash
Do you like this post? Then you’ll LOVE its sequel!
Here is a list of things NOT to do when developing a flash game. I’ve made quite a few of these mistakes myself in my games, hopefully you’ll learn from them.
- Add loud and annoying sound effects to your game
- Don’t add a mute buttons so we have to listen to your loud and annoying sound effects
- Make your game ridiculously hard
- Don’t put in a preloader
- Have a confusing menu system
- Forget to embed all of your dynamic textfields
- Make a game from a tutorial and submit it without making any kinds of changes
- Have sloppy art
- Add Mochiads everywhere (unless you need to load external stuff everywhere)
- Don’t optimize your code
- Add a bunch of cool effects that require lots of processing power but can’t be deactivated
- Don’t fix the bugs
- Have long animations that we can’t skip
- Don’t credit the artists of the music
- Don’t compress the music
- Don’t give us a clear goal to beat the game (although some games can pull this off)
- Add glow effects to everything
- Give us a seizure
- Make confusing controls
- Make the screen really really big
- Make the screen really really small
- Have a really fast frame rate
- Make links navigate from the current page, not a blank page
- Don’t put checkpoints anywhere when you have a long game
- If you let us save the game, don’t also add an autosave function. We’ll definitely remember
- Make us buy a “premium version” in order to keep playing the game
- Make the instructions all text with no explanatory pictures/diagrams
- Make a storyline without an animation to explain it
- Make it easy for us to cheat
- Create an ugly color scheme
- Make the text unreadable
- Don’t let the buttons look like buttons, we’ll obviously find them very easily
- Make us wait a long time to play or while playing your game
- Host your game on a slow server
- Don’t fix the typos
- Make fun of us
- Very repetitive gameplay
- Don’t let us pause the game
- Add pointless features that add a lot of file size
- Insult our intelligence
- Make a really long menu system
- Make us have to navigate through the entire menu system after we lose the game
- Camouflage the enemies so we can’t see them until we randomly begin losing health or lose the game
- Don’t put rollOver functions onto your buttons
- Make gameplay really slow
- Make loss inevitable
- Don’t put in a scoring system. We don’t want to know how well we did
- Make stupid computer AI
- Deceive us
- Make the description of the game really short or really obscure
Of course, some games can get away with some of these things. But it’s a combination of all of these that makes us really hate your game.
[…] http://www.mrsunstudios.com/2008/07/50-ways-to-make-us-hate-your-flash-game/ 本文链接地址:http://blog.minidx.com/2008/07/31/1195.html […]
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