4 Reasons Why All Flash Game Developers Should Learn PHP


Written By MrSun at 1:59 pm - Monday, March 02nd, 2009
Categories: Flash

As a person, it is always to important to explore all areas of a subject. That is why, as a flash game developer, you must extend your knowledge to all corners of code. The most relevant programming language to ActionScript, as you may have already guessed, is PHP. Here are some reasons why you must […]

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Link Post Sunday 09/21


Written By MrSun at 12:00 pm - Sunday, September 21st, 2008
Categories: Uncategorized

Flash Links Showcase | Flash CMS Roundup by Flash Enabled Blog The State of Flash by Casualty Gamer Thoughts about Adobe, Design, and the Future of 3D by DuMmWiaM The Biggest Mistakes Made by Indie Multiplayer Game Developers by Game Poetry Web Design Links 20 Free Page Analysis Tools by Design M.ag Utilize Space Efficiently […]

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Improving Your Game’s Replay Value: Add Multiple Game Modes


Written By MrSun at 8:00 am - Saturday, September 20th, 2008
Categories: Uncategorized

This is the fifth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Keep Stats on All Activity


Written By MrSun at 8:00 am - Friday, September 19th, 2008
Categories: Uncategorized

This is the fourth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Make an Awards System


Written By MrSun at 8:00 am - Thursday, September 18th, 2008
Categories: Uncategorized

This is the third tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Make a High Score System


Written By MrSun at 8:00 am - Wednesday, September 17th, 2008
Categories: Uncategorized

This is the second tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Create Unlimited Possibilities


Written By MrSun at 8:00 am - Tuesday, September 16th, 2008
Categories: Uncategorized

This is the first tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Introduction


Written By MrSun at 8:00 am - Monday, September 15th, 2008
Categories: Uncategorized

Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can slow down this aging process of your game to keep it “alive” longer. You do this by improving its replay value. What […]

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Why You Should Keep All of Your Works


Written By MrSun at 8:00 am - Tuesday, August 19th, 2008
Categories: Misc

If you create anything, from works of art, to flash games or books, you should know that your work will accumulate over time. These works should all be precious to you, no matter the age or quality. You would never throw out a diamond, just as you should never throw away your work. Pretty cheesy […]

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Game Development Spotlight: Xylophone Master


Written By MrSun at 9:00 am - Monday, July 28th, 2008
Categories: Flash

As you may not have known, my latest flash game, Xylophone Master, has recently been released. It was my first attempt at a real feature-filled flash game, and it was quite a bittersweet success. Let me first tell you about the actual game itself. It is a rhythm-based game where all 8 of he home […]

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